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Hereinafter, any system object or element will be called a unit.
Input data
- added − – an array of units that should be added;.
- changed − – an array of units that should be changed;.
- remove − – an array of units that units that should be removed.
Unit structure
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A unit can contain subunits (the units field). For example, a VideoChannel.0 unit may have a child unit Streaming.0.
Each unit has a uid field − – it is a unit identifier, which consists of all the "parents" of the unit, separated by the "/" symbol. For example, the uid field of the Streaming.0 unit will be as follows: hosts/Node1/DeviceIpint.1/VideoChannel.0/Streaming.0.
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In response to the method, the following data will be received:
- failed − – the units that could not be added.
- added − – the uid of the successfully added unit.
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- units is a list of successfully found units;.
- unreachable_objects is a list of temporarily unavailable units;.
- not_found_objects is a list of not found units.
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- uid is a unit identifier, which consists of all the "parents" of the unit, separated by the "/" symbol. For example, the uid field of the Streaming.0 unit will be as follows: hosts/Node1/DeviceIpint.1/VideoChannel.0/Streaming.0.
- display_id is a short id, which is usually unique in a parent scope. For example, for a DeviceIpint.1 unit, the field display_id == 1 (sometimes type can go together with it).
- type is a unit type. For example, for a DeviceIpint.1 unit, the field type == DeviceIpint.
- properties is a list of unit settings.
- units are included units that can have either a full description or a short one. In this case, the field stripped == true, and the only fields that are available from the description are: display_id, type, uid.
- factory are included units that can be created for a given unit. The available fields are:
- type − – a type of subunit that can be created;
- properties − – a list of subunit properties.
Overview
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