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- 3D mode—Map and layout are available.
- 2D mode—Only map is available.
- Immersion mode—Video on top of the map.
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The map can either have one layer or have several floors (see Floors).

Map edit mode
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- Go to the map edit mode.
- Click the Open layout control menu
button in the upper left corner of the panel.- If the map isn't added to the layout, select Add new map.
- Or:
- Select Edit layout/map.
- Click the Map
button in the lower right corner of the panel. - Click the Add new map
button in the lower left corner of the panel.
- Or:
- Select Edit layout/map.
- Click the Map
button in the lower right corner of the panel. - Right-click the map.
- In the menu that opens, select Add new map.
- In the window that opens, specify the map settings listed in the .
| Setting | Value | Description |
|---|
| New Map |
| Name |
| Enter the name of the map |
| Type | Select a data source from the drop-down list. Available types are specified in the domain options (see Map providers) |
| Bitmap or vector image | - Bitmap image consists of a grid of pixels, each of which has a specific color.
- Vector image is based on mathematical formulas and consists of lines, curves, and shapes that are defined using coordinates
|
| Google Map | There are three types of Google maps available: - Google Hybrid
- Google Maps
- Google Satellite
|
| OpenStreetMap | Provides free access to cartographic data |
| Address |
| The setting is available only when you select the following values in the Type setting: Enter the address, postal code, or geographic coordinates of the required area on the map and click the Image Modified button. You can zoom using the zoom slider or the mouse wheel and navigate the map using the standard navigation method |
| Image |
| Click the Image Modified button and select the required file that will be used as a graphic plan of the protected facility. If you don't select any file, a map with a white background will be created. Setting requirements: - The setting is available only when you select Bitmap or vector image in the Type setting.
- Supported formats:
- Bitmap image: PNG, JPG, JPEG, JPE, GIF, BMP.
- Vector image: SVG.
- The file size must not exceed 4 MB.
- The maximum image size is 4 million pixels (the number of pixels in a 2000x2000 resolution). The map isn't created if you select a file larger than the permitted size
|
| Share map | Select who has access to the map |
| Any user | The map is available to all users |
| Not shared | The map is only available to the current user |
| Roles | The map is available only to those roles that are selected in the Roles setting |
| Roles | Image Modified
| By default, the checkbox is clear, and roles are unavailable. To set the checkbox for the required role, select Roles in the Share map setting. You can create roles on the Users tab (see Role) |
Image Modified
|
- Click the Apply
button. To cancel actions, click the Cancel
button. - Click the Save
button. To cancel actions, click the Cancel
button.
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- Select a layout that you want to bind to a map on the layout panel or create a new layout (see Configuration of layouts).
- Go to the map edit mode.
- Click the Map
button in the lower right corner of the panel. - Select the created map or create a new map (see Switch between maps, Add a map)
- Click the Save
button. To cancel actions, click the Cancel
button.
The map is bound to the layout
. If you save the layout with the map open in 2D mode, then when you go to this layout, the map will always open in this mode
.
| Anchor |
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| Changethemapname |
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| Changethemapname |
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|
Change the map nameTo change the map name:
- Go to the map edit mode.
- Left-click the corresponding tab in the lower left corner of the screen and enter a new name for the map.
- Click the mouse anywhere on the screen.
- Click the Save
button. To cancel actions, click the Cancel
button.
The map name is changed.
| Anchor |
|---|
| Changethetypeorimageofthemap |
|---|
| Changethetypeorimageofthemap |
|---|
|
Change the type or image of the mapTo change the type or image of the map:
...
After the map is zoomed in, you can move the map with the mouse (by pressing and holding the left mouse button) in any direction.
| Anchor |
|---|
| switchbetweenmaps |
|---|
| switchbetweenmaps |
|---|
|
Switch between mapsIn any mode, you can switch between maps created in the system. There are two ways to switch between them:
- On the map panel in the lower left corner of the screen.

If you created many maps, not all tabs can fit on the panel. Click the List of all maps
button and select the required map in the window that opens.

- Left-click a transition icon on the map if a transition was created (see Add transitions to another map). The caption of the icon indicates the name of the map to which the transition occurs:
.
...
- Go to the map edit mode.
- Right-click anywhere on the map and select Delete map. Or click the Delete map
button next to the map name. - Click the Save
button. To cancel actions, click the Cancel
button.
The map is deleted.
| Anchor |
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| addobjectstothemap |
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| addobjectstothemap |
|---|
|
Add objects to the mapYou can add the following types of objects to the map:
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| Note |
|---|
|
- If the values of the Longitude and Latitude settings are 0, the Azimuth value isn't taken into account when you add the camera to the map.
- Azimuth is measured in degrees from north clockwise, where:
- 0 degrees indicates the field of view is facing north (up).
- 90 degrees indicates east (right).
- If the camera has an embedded GPS tracker, the camera location on the map changes automatically based on the received data (see Configuration of cameras with an embedded GPS tracker).
- If you change the settings of the camera's coordinates, you must delete the camera from the map and re-add it for the new coordinates to take effect.
|
...
ACFA devices are added to the map.
| Anchor |
|---|
| addtransitions |
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| addtransitions |
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Add transitions to another mapYou can add a transition to another map in one of the following ways:
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The selected cameras are displayed on a dynamic layout that is removed when you switch to another layout (see Configuration of layouts).
| Anchor |
|---|
| deleteobjectsfromthemap |
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| deleteobjectsfromthemap |
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|
Delete objects from the map
To delete objects from the map:
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The icon size is changed.
| Anchor |
|---|
| configurationofcamerasonthemap |
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| configurationofcamerasonthemap |
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|
Configuration of cameras on the mapConfiguration of a camera in a standard map view mode
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The configuration of a camera in a standard map view mode is complete.
| Anchor |
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| immersionmode |
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| immersionmode |
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Immersion modeImmersion mode is used to combine align a video from a camera with a map. In immersion mode, the video from the selected camera is displayed over the map.
...
| Info |
|---|
|
- After you exit immersion mode, the camera on the layout is displayed in live mode.
- Actions 2 and 3 aren't applicable if the fisheye camera is in immersion mode with the following settings (see Fisheye cameras in the Immersion mode):
- Yes is selected in the Activate setting.
- Ceiling is selected in the Camera position setting.
|
| Anchor |
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| configurationofacamerainimmersionmode |
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| configurationofacamerainimmersionmode |
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Configuration of a camera in immersion modeTo align a video from a camera with a map, connection points are used. They connect identical objects in the video and on the map.
To configure video in immersion mode:
- Go to the map edit mode.
- Go to immersion mode.
- Left-click the video image to add connection points. You must add at least six connection points. To delete a connection point, hover the cursor over it and click the
Image Added button. The calibration is recalculated if you delete a point. After you add all connection points, you can adjust their positions by dragging them with the left mouse button pressed. To reset all connection points, click the Cancel changes
Image Added button.
| Note |
|---|
|
When you set a point on the video, the following rules must be met: - All connection points must lie on the same horizontal plane. We recommend placing the points on the floor or on the ground.
- We don't recommend placing three points in a straight line.
- The points must demonstrate the perspective of the plane.
- When you set the sixth point, it is possible that the second connection point cannot be placed in certain locations. This happens because the system cannot determine the correct viewing angle to display the video and the map with the set connection points. Most likely, you set the connection points incorrectly.
|
- If calibration is available, the Apply calibration
Image Added button appears after you add a sixth point (or more), allowing you to calibrate the connection points on the map.
Image Added
Image Added - Click the Save
Image Added button. To cancel actions, click the Cancel
Image Added button.
| Note |
|---|
|
The specified connection points are reset if you perform any of the following actions before you save the changes and exit: - If you change the place of the camera's icon on the map.
- If you change the angle of the display area on the map.
- If you change the camera's field of view on the map.
After you update from previous versions to Axxon One 3.0/3.1 or higher, the connection points used to link the camera to the map are reset. You must set the connection points again. |
Configuration of a camera in immersion mode is complete.
Configuration of cameras with an embedded GPS trackerSome devices have an embedded GPS tracker that sends the current coordinates of the device to Axxon One. This feature is used for cameras installed on mobile objects—such as ambulances or public transport—enabling their position on the map to update automatically.
To configure this feature:
- Create an embedded GPS tracker (see Configuration of detectors and their sub-detectors).
Image Added - Create a map (see Add a map).
- Add cameras to the map (seeAdd cameras to the map).
Configuration of cameras with an embedded GPS tracker is complete.
FloorsFloors are used to organize multi-level objects on the map and allow you to combine floor plans from different levels of a building into a single map.
Add a floor
You can add a floor in two ways:
- Add a new floor to the map:
- Go to the map edit mode.
- Select a map to which you want to add a floor.
- Right-click and select Add floor to map.
- Configure the settings listed in the table.
- Click the Apply
Image Added button. To cancel actions, click the Cancel
Image Added button.
If necessary, repeat the steps, adding a new floor to the last created floor.
A floor is added.
Image Added
- Add a map as a floor:
| Note |
|---|
|
When you add floors, note the following: - You can add a map as a floor only if the map doesn't have any lower-level floors of its own. In other words, the map that you want to add must not contain nested floors.
- You can add a floor to a map only if that map isn't a floor of another map—meaning it must not have a parent floor.
- If both maps are already part of different floor hierarchies, those hierarchies cannot be merged. Only a map that is not linked to another hierarchy can be added as a floor.
- If any of the listed conditions isn't met, the Add as child map option doesn't appear in the context menu.
- Maps that you can get from map providers cannot be used as floors or included in a floor hierarchy.
|
- Go to the map edit mode.
- Select a map you want to add as a floor.
- Right-click and select Add as child map.
- Select the map to which you want to add a map as a floor.
- Click the Apply
Image Added button. To cancel actions, click the Cancel
Image Added button.
A map is added as a floor.
Image Added
Adjust floor placement
To adjust floor placement:
- Go to the map edit mode.
- Select the required floor, left-click its image, and drag it to the required place. Both the selected floor and its child floors will move.
- To rotate or resize the floor image, click the Rotate/Resize
Image Added button and, while holding it down, rotate or resize the image. - Click the Save
Image Added button. To cancel actions, click the Cancel
Image Added button.
The floor placement is adjusted.
Edit a floor
When you add a floor, each new floor is added as a separate map. To edit a floor, you need to go to the tab containing its map.
Image Added
The floor edit functions are similar to the map edit functions:
- Add objects to the floor (see Add objects to the map).
- Configuration of the display of the added cameras (see Configuration of cameras on the map).
- Delete objects from the floor (see Delete objects from the map).
- Change the type or image (see Change the type or image of the map).
- Change the floor name (see Change the map name).
Delete a floor
To delete a floor:
- Go to the map edit mode.
- Click the
Image Added button on the tab corresponding to the floor you want to delete. Or right-click the floor image and select Delete map.
A floor is deleted.
| Anchor |
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| Searchonthemap |
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| Searchonthemap |
|---|
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Search on the mapOn the maps from map providers (see Map providers), you can search for any geographic objects (see Search on the map by a keyword). You can also search on the map when you add a map to a layout (see Add a map). To do this:
- Enter the name of the geographic object in the search bar.
- Select the required option from the drop-down list.
Image Added
The search on the map is complete. As a result, a marker indicating the requested geographic object appears on the map.
Image Added
Search on the map by a keywordA keyword allows you to limit the search area for objects and addresses on the map (see Search on the map). By default, the value of the Address setting is used (see Add a map). If you specify a country, city, street, or other geographic object as the keyword, the search is performed only within the designated area.
To change the keyword:
- Go to the map edit mode.
- Click the
Image Added button on the lower panel. - Enter the necessary keywords in the window that opens.
- Click the Apply
Image Added button. To cancel actions, click the Cancel
Image Added button. - Click the Save
Image Added button. To cancel actions, click the Cancel
Image Added button.
A new keyword is set.