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Configuration of Axxon PSIM™ system system objects generally includes the following stages:
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To create an object, do the following:
Specify a unique identification number in the Number field (1) and the unique name of a new object , (the Microphone object in the example on the figures, ) in the Name field Name (2).
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For the list of restrictions on the use of characters for object identifiers (Numbers), see Identifiers (numbers) of system objects. You should not use the Entering of > and < symbols is forbidden characters in the Name filed. They will be removed when settings applying if these symbols If these characters are used in the object name, they will be removed when settings are applied. If the identifier or the name are not uniquealready exist in the system, the corresponding message is displayed on the panel while , and the field is highlighted in red. |
As a result, a new child object will be created based on the selected parent system object.
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If the parent system object has one or more child objects, then you can expand the list of child objects using the icon, and collapse the list using the icon. |
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Editing means any modification of the object settings, i.e. , changes in the object parameter values. The tools settings panel of the system object is the key configuration instrument of the object setup.
To edit an object, do the following:
Modify Edit the object parameters using the tools settings panel of the object (2);.
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The object ID cannot be edited. The object name can be changed, however, if an object with the same name already exists, the corresponding message is displayed when applying the settings: |
When changing the parent object, you can move created object in the objects tree of Axxon PSIM™ PSIM without losing the settings.
To change the parent object, do the following:
Select a new parent object in the drop-down list on the settings panel of the object. The name of the drop-down list is is the same as the type of the parent object.
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If If the object is moved to another computer, Axxon PSIM™ is to PSIM should be restarted on both computers – —on the one the object is moved to and on another the object is moved moved from. |
As a result, the object is displayed in the objects tree of the selected parent object.
The copy function enables cloning the objects created in Axxon PSIM object objects tree (for copying objects using a template, see also The Save function).
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The copy function is guaranteed for the Video capture device object and its child objects: Camera, Sensor, Relay, Embedded detection tool, Face detection tool, Detection zone, Tracker, VMDA detection tool and Captioner. For other objects this function is not guaranteed. |
Copy objects as followsTo copy the objects, do the following:
The object or objects will be created with the default names, and a vacant IDs they will be assigned to them. Parameters of the next free ID in order. The parameters of the created objects will be the same as those of the corresponding source objects.
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Once copied object can be pasted multiple times. |
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The copied object will be stored in the clipboard until Axxon PSIM restart, or until the clipboard clipping is replaced with a new copied object. |
In order to turn off disable an object, do the following:
To enable an object, uncheck set the Disable checkbox checkbox clear in the settings panel and click the Apply button.
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Disabling an object also disables all of its child objects. |
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To delete an object, do the following:
Select the Delete object item in the menu.
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You can also select the object to that should be deleted and use the press Ctrl+Del keyboard shortcut instead of using the context menu. |
As a result, a dialog box requesting confirmation of the object deletion will appear on the monitor.
Click the OK button.
Figure The figure below shows displays the result of an object deletion (objects tree contents after the object has been was deleted). The deleted object (the Microphone object , in the example on figures the object is Microphone, which has been deleted ) is no longer displayed in the objects tree.
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The object settings are applied after switching to another fragment, regardless of clicking the Apply button. |
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